arrow_back Wuthering Waves Quests
Companion Story Cantarella
A Fleeting Night's Dream
A mysterious letter gently lifts a corner of the veil that shrouds the nights gone by.
A faint whisper from the depths of the abyss waits for your reply.
Quest List
Cantarella:
Offer your soul, surrender your flesh. Give all you have, call the lost from their rest...
Rover:
That sounds uncanny.
Cantarella:
Oh, sorry. Forgive me if it unsettles you. It's an old folk song about the Night of Remembrance. They say its eerie melody has a strange frequency that can draw the attention of ravenous "demons."
Cantarella:
Ah… I can feel it now. There it is—the first stall.
Cantarella steps forward with unwavering certainty, her movement ethereal, drifting like a ghost. At this moment, she seems capable of summoning demons herself. Without hesitation, you follow her lead.
Mammon, the owner of the first stall, says he will only give you the first riddle if you exchange something precious.
As the new Laureate, you offer a performance, which he gladly accepts.
Mammon:
Welcome. Would you like to reach for the brightest star in the sky, or indulge in the greatest joy of the mortal world?
Mammon:
Or maybe… nothing could ever satisfy your endless desire?
Cantarella:
Always so playful, Mammon. Unfortunately, my friend here isn't driven by greed.
Cantarella:
All we seek is the first riddle of the "ghost girl" to set the tone for tonight. After all, even the smallest catch can serve as a splendid entrée for a grand feast.
Mammon:
I see, but nothing comes for free. If you want it, you'll have to trade me something entertaining.
Mammon:
Perhaps a loaf of bread that speaks, oil that melts into water, or... a glimpse into Fisalia's hidden past.
Mammon:
Oh, just for me? That would be an honor I'd truly relish.
Impressed by your performance, Mammon reveals to you the first riddle: The Siren's Song.
"Long ago, a group of girls followed the Siren's call out of town. They journeyed to the 'crown' atop the mountain and to the waterfall that cascaded into the depths below."
He also offers you a music box.
Mammon:
How marvelous! I hear the sounds of birth and doom, of everlasting mountains and seas, and the fierce pulses of life!
Mammon:
This is life's symphony, each note threaded by the loom of time, more alluring than any Siren's call!
Mammon:
As promised, here is the first riddle: The Siren's Song.
Mammon:
"Long ago, a group of girls followed the Siren's call out of town. They journeyed to the 'crown' atop the mountain and to the waterfall that cascaded into the depths."
Mammon:
Beyond this riddle, I, Mammon, have yet another gift to offer for your performance.
Mammon:
Please take this music box. It's dusty with age, but it might just sing again with a song like you just played.
As Cantarella tinkers with the music box, you notice its shape resembles an apple.
Inspired by your observation, she solves the first riddle and leads you to the second stall.
Rover:
That person does seem a bit extra...
Cantarella:
It's understandable. Hearing a Laureate perform is an honor, a blessing for everyone in Rinascita.
Cantarella:
Even this music box should be humming along in admiration…
Cantarella taps the music box, but it doesn't work as expected.
Cantarella:
Oh, so that's why this little thing isn't behaving… Someone must have silenced it, leaving it unable to sing.
Cantarella's fingers move deftly as she tinkers with the music box, but it remains silent.
As Cantarella examines it, you notice the music box has a unique shape.
Rover:
If you look at this music box from above, doesn't it resemble a big apple?
Cantarella:
Hmm, now that you mention it… Indeed, it does.
Cantarella:
Perhaps Mammon has offered us a little aperitif.
Cantarella:
Alright, I know where we need to go next… The second riddle is waiting for us.
The owner of the second stall is Beelzebul, who asks you to pick the freshest apple in the stall. After you find the correct apple, Beelzebul gives you a "lucky coin" and reveals the second riddle: The Red Apple.
"The girls lined up for their apples, each one in a vivid, glistening red… but why would apples appear in the deep sea?"
Beelzbul:
I know what you came for.
Beelzbul:
Without exceptional insight and unparalleled courage, all you'll end up with are mere scraps.
Beelzbul:
If you lack what I seek, then just swallow the scraps with the ashes.
Cantarella:
Good enough for the fishes, perhaps, but hardly something to serve at the table.
Cantarella:
This distinguished friend of mine deserves nothing less than the finest dish and the freshest apple.
Beelzbul:
Well then, give it a try. May you find the freshest apple.
Beelzbul:
Go on, make a choice. Let's see if this apple holds the prize you seek.
Beelzbul:
Huh… What made you choose this one? Was it your sharp intuition, or the ability to see right through everything?
Beelzbul:
No need to answer. There's something in you. I can tell your soul is burning like a flame that no ash could ever smother.
Beelzbul:
Take this "luck" hidden within the freshest apple. You deserve it.
Beelzbul:
This little taste of "luck" is just a starter. Now, allow me to serve the main dish.
Beelzbul:
Here comes the second riddle: The Red Apple.
Beelzbul:
"The girls lined up for their apples, each one in a vivid, glistening red… but why would apples appear in the deep sea?"
Beelzbul:
Whether it brings "luck" or "misfortune," taste it and see for yourselves.
The coin isn't perfectly round, with its edges ribbed and uneven. The front of the coin features a doll in a red hat, while the back shows one in blue.
Cantarella picks up on the clue and leads you to the third stall... But, isn't collecting these riddles going a bit too smoothly?
Cantarella:
People of Rinascita often use coin tosses for divination.
Cantarella:
Heads up signifies good fortune, a sign of following the sacred path. Tails up, however, invites misfortune, a mark of defiance against the Divinity.
The front of the coin features a doll in a red hat, while the back shows one in blue. The coin has an unusual appearance, with uneven, ribbed edges.
Cantarella:
Are these dolls blessed or cursed?
Cantarella:
Perhaps the last riddle will give us a clue.
Dolls wearing red and blue hats are placed in the third stall. The owner, Invidia, asks you to pick the most beautiful one. But no matter which one you choose, she insists on giving you the doll in the red hat, claiming that the red hat symbolizes divine will and brings luck.
She then tells you the last riddle: The Round Hat.
"A girl dons her red dancing shoes and wears a scarlet hat, ready for the final act of her performance."
Invidia:
Hmm, which is the most beautiful among these dolls?
Invidia:
This one has bright eyes, that one has a nice nose, and that one there has red lips… Wait, this one's gotta be a bit less pretty. Can't let it outshine me!
Invidia:
Ugh, so frustrating. They're all gorgeous, but none quite live up to my standards!
Invidia:
Now tell me, what do you think? Which doll stands out the most?
Invidia:
The lucky red hat! Exactly! Following the divine will is always a wise choice.
As you hold the doll, its features suddenly sharpen and become lifelike. Its delicate brows, bright eyes, and elegant attire seem to come to life in the blink of an eye.
Invidia:
Wonderful! As long as you follow the Divinity, luck will surely be on your side!
Invidia:
Now, for dessert, I present you with fortune cookies.
Invidia:
This is the last riddle: The Round Hat.
Invidia:
"A girl dons her red dancing shoes and wears a scarlet hat, ready for the final act of her performance."
Invidia:
Now, all the riddles are in your hands! Whether the answers will rise like bubbles from the witch's cauldron, well, that's up to you.
You realize that the music box, the cog-like "lucky coin," and the doll in a red hat can be assembled into a ballerina music box.
Cantarella puts the parts together and you perform once again. This time, the music box plays.
Cantarella:
Now all the riddles are here, like fish returned to the sea. However, they are entangled in a maze of seaweed.
Cantarella:
How would you free them from the maze?
Cantarella:
The Siren's Song, the Red Apple, the Red Shoes and the Round Hat…
Cantarella:
Among the tales of Rinascita, all these three end bitterly.
Cantarella:
However, with the Laureate's aid, we may see a different ending tonight.
Cantarella:
Since all stories are rooted in reality, perhaps we should take a closer look at the three items we've collected.
Cantarella:
Let's see... A dusty broken music box, a cog-like "lucky coin," and a doll in a red hat.
Cantarella:
They're all out of production now. None of the music boxes these days use this kind of cog.
Cantarella:
Looks like these little trinkets are relics from the past.
Cantarella:
Good catch. As a girl, I used to while away those endless, quiet hours in the castle by playing with such things.
Cantarella:
Perhaps some part of me still remembers what to do… No, I'm certain I still do.
Cantarella places the doll on the music box's pedestal and slides the cog-like coin into the slot. Click—the missing cog clicks back into place. Just like that, the fish breaks free from the maze of seaweed.
Cantarella:
It seems all we need is the Laureate's performance to breathe life back into this old relic.
Cantarella tells you that three riddles entwined with the tale of the "ghost girl" are hidden among the stalls set up for tonight.
Whoever solves all three riddles and uncovers the mystery of the "ghost girl" can ask the host for an elixir that grants any wish. You're skeptical, but Cantarella seems intrigued. You decide to join her.
Cantarella:
Now, back to our topic. Hidden among the stalls set up for tonight are three riddles entwined with the tale of the "ghost girl." Yet, these stalls are rather elusive. Rumor has it that they might even be run… by demons.
Cantarella:
But of course, there are no demons in this world, only distorted frequencies or men cloaked in disguise, driven by their unmet desires.
Cantarella:
Dealing with them requires no money. Instead, they sift through your desires, choosing what to claim for themselves.
Cantarella:
Isn't that enchanting? There's no thrill in simply buying all your heart's desires with mere money.
Cantarella:
And now, we have the "main course" for tonight: whoever solves all three riddles and uncovers the mystery of the "ghost girl" can ask the host for an elixir.
Cantarella:
Whether to turn stones into gold, grant eternal youth, or even bring the dead back to life… Whichever you want, this potion is here to make it real.
Cantarella:
Well then, might I suggest we collaborate to secure this reward?
Cantarella:
I am after a particular elixir myself.
Cantarella:
Well, it requires more than you might imagine: the finest ingredients, precise procedures, impeccable techniques, and, of course, the proper mood.
Cantarella:
But with you at my side, even the most intricate elixir would be a delight to create.
Cantarella:
I'd love to explore this with you, be it elixir or poison.
In the bustling event, you spot Cantarella in the crowd. She smiles at you from a distance and signals you to follow her.
(Cantarella? What's she doing here?)
After reading the strange message you received, Cantarella explains that the Night of Remembrance is centered around ghost-related themes. Tonight's theme happens to be the "ghost girl."
She senses the effect on you and invites you to join the event, promising that you'll recover once you solve the riddles prepared for tonight.
Cantarella:
What a pleasure to meet you again, Rover.
Cantarella:
So, what brings a distinguished Laureate to this ghostly place?
Cantarella:
Tired of heavenly views, are we? Hehe, are you here to savor the underworld's wonders and dance with its spirits?
Cantarella:
Why not? What harm could there be in a ghost of the deep reveling among spirits?
Cantarella:
"Also?" What are you implying?
You show the strange message to Cantarella.
Cantarella:
On the Night of Remembrance, it's only natural that the departed return to the mortal realm for their unfulfilled wishes.
Cantarella:
Still, it'd be best if they didn't stir up trouble for the living.
Cantarella:
In my humble opinion, lost souls find peace only when their wishes are fulfilled. Then, perhaps, they'll stop haunting people.
Cantarella:
Since fate has brought you here, why not offer your aid to those poor, restless souls? I'll join you, of course.
Cantarella:
Ah, the familiar confusion of a first-timer. But fret not, for I will be your guide through this unforgettable night. Step by step.
Cantarella:
Every Night of Remembrance brings its own theme. And this year, it's the "Ghost Girl."
Cantarella:
Imagine this: an innocent girl lost in the dark sea, fear ripping her apart as her soul drifts away, while her body sinks ever deeper into the abyss. Despair consumes her, bit by bit, until she transforms into a monstrous phantom.
Cantarella:
A thrilling story, don't you agree? Like savoring a medium-rare lamb chop served with oysters. One tender slice, and the crimson juice spills, adding just the right flavor to the already exquisite dish.
Cantarella:
Huh… So we share similar tastes. How wonderful.
The guide briefs you on what the Night of Remembrance is. It's an annual festival in Egla Town, dedicated to honoring those who have passed. People dress up like ghosts at night for various activities.
The guide tells you to wear a mask for the event, and you show him the mask of the Laureate, which works perfectly.
Night of Remembrance Guide:
Bells chime, spirits awake. Mask up for the ghost parade! Welcome, dear guest. Are you here for the Night of Remembrance?
Night of Remembrance Guide:
It's the only night in a year when the lost souls return to the mortal realm! Wear your mask and blend into this special gathering. You never know who or "what" might be hiding behind the mask…
Night of Remembrance Guide:
Well, well, that's a plain reaction. Can't scare you, huh? Alright, let me explain it properly.
Night of Remembrance Guide:
The Night of Remembrance is an annual festival in Egla Town, dedicated to honoring those who have passed. When night falls, people dress up like ghosts and join in a variety of activities.
Night of Remembrance Guide:
And… Er… Oh dear, can't quite remember the rest.
Night of Remembrance Guide:
Ahem! Anyway, to satisfy your curiosity, why not see for yourself? All you need is a mask.
Rover:
Like this one?
Night of Remembrance Guide:
This is… the mask of the Laureate! What an honor to meet the new Laureate in person! Yes, this one will do perfectly!
Night of Remembrance Guide:
The Laureate enjoys the same privileges as the host of this festival, so please, enjoy yourself tonight!
Night of Remembrance Guide:
Would you like to proceed, honored Laureate?
Night of Remembrance Guide:
Perfect! Please, follow me.
As the music box plays, the red hat doll materializes and dances, only to abruptly stop. You realize it was all an illusion, but the music reminds you of Porto-Veno Castle. A fleeting shadow crosses Cantarella's usually calm face.
A sharp headache interrupts your thoughts, the distorted frequencies intensifying. You seize the moment and ask Cantarella if you can rest at her castle, and she agrees.
???:
The show begins.
The melody evokes a sense of familiarity, reminding you of that place—Porto-Veno Castle。
It only strengthens your suspicion that the "ghost girl" must be connected to the Fisalia castle.
A sharp headache interrupts your thoughts, the distorted frequencies intensifying. Through the pain, you find a reason to visit the Fisalia castle.
Rover:
Ugh… what was that…? My head… This pain's getting worse. I need a break somewhere…
Cantarella:
You've been under this influence far too long, especially in a place filled with spirits. I should have warned you sooner.
Cantarella:
You need a proper rest… and we're not far from Thessaleo Fells.
Cantarella:
Come to my castle. I have potions there that can help ease the strain.
Actor No. 1:
Will the lost souls truly return home?
Actor No. 2:
It's been nine years...
Actor No. 3:
Sometimes, it feels like they actually return to us on the Night of Remembrance.
Actor No. 2:
Yes, but only on this special night...
Actor No. 1:
Look! It's the new Laureate!
Actor No. 2:
My oh my, but who's beside her? Looks like some kind of noble lady.
Actor No. 1:
I'd say she's no ordinary noble. Such grace and maturity… she's got to be from a prestigious family.
Actor No. 1:
Hmmm, the nearest land with a noble house is Thessaleo Fells, which belongs to… the Fisalias?
Actor No. 1:
Just look at her dress! Such elegance! She's not even eclipsed by the Laureate. She must be someone of great importance.
Actor No. 1:
I've heard the Fisalias are super secretive. Never thought we could actually see one here.
Actor No. 2:
I know, right? How lucky are we to meet them both tonight!
Actor No. 2:
Wait a second… If people like them are showing up, could the rumor about the elixir actually be true?
Actor No. 1:
Yeah, that makes perfect sense!
Actor No. 1:
Blue and purple clothing inspired by the sea… Is she a Fisalia?
Actor No. 2:
Fisalia? Ancient nobility, known for their fondness for poison, power plays, and their ties to the Order. One of their own even made it to Primus, if I'm not mistaken.
Actor No. 1:
Wait, how do you know all this?
Actor No. 2:
Novels, of course! Mysteries brew imagination, you see.
Actor No. 2:
I'm not a noble myself, but I can definitely read about them. Just think of it as a fun tidbit.
Actor No. 1:
But the Fisalias aren't just any nobles to gossip about… What if they poison us?
Actor No. 2:
Relax! They can't know who we are with our masks on...
Actor No. 1:
It doesn't matter if you're wearing a mask or not. With just a wave of their hand, they can unleash a deadly smog and finish us off!
Actor No. 2:
Seriously? You're joking, right? Even those novels didn't mention anything like that!
Actor No. 1:
They've allied with the Order to control the Common Terminals. Plus, they might have tricks up their sleeves we can't even imagine! We'd better watch ourselves!
Actor No. 1:
That woman is… Why would a Fisalia be here?
Actor No. 2:
How dare she show up in the town after everything they did!
Actor No. 1:
Come on, those rumors aren't even confirmed…
Actor No. 1:
She's a noble with real power, and we're just commoners.
Actor No. 2:
Are you scared? Well, I'm not!
Actor No. 1:
Hey, keep it down! You want to get us in trouble?
Actor No. 1:
Just calm down and make it through the night…
Actor No. 1:
After all, tonight's the only time we can mourn for them.
Actor No. 1:
Tonight's theme is the ghost girl, right?
Actor No. 2:
Yeah, I heard it's related to something that happened in the town a few years ago…
Actor No. 1:
Is this what they mean by "based on a true story"? Ugh, that gives me the goosebumps!
Actor No. 2:
What's there to be afraid of? It's just a folk tale.
Actor No. 2:
Every place has their own. I think they're all made up to scare people and hype up the festival!
Actor No. 2:
I'm not scared of any ghost girl. Not even a ghost lord would faze me! I'm definitely getting that elixir!
Actor No. 1:
Is that elixir really as powerful as they say?
Actor No. 2:
Of course, I've seen it myself. Uncle Rick got one before.
Actor No. 2:
He couldn't use it himself, but sold it for a nice profit!
Actor No. 1:
Then… if we get our hands on it, let's keep it for ourselves!
Actor No. 1:
I want to stay young forever. That way, you'll always see me at my best!
Actor No. 2:
Nah, I want the one that turns stone into gold! Then we can live a wealthy life together.
The girl points at a crimson plant nearby. Its shape resembles an apple, yet it seems more like a peculiar marine creature.
You realize it's a poisonous Sea Apple, which may be the key to solving the riddle of the Red Apple.
Before you can question the girl, she runs to another part of the garden.
The girl shakes her head and then points at a crimson plant nearby. Its shape resembles an apple, yet it seems more like a peculiar marine creature.
Rover:
Apple... apple in the sea... Sea Apple!
Sea Apples are known to be poisonous. This clue must be key to solving the riddle of the Red Apple.
Before you can ask the girl anything more, she has already run to another spot.
The girl points to a jellyfish-like plant, its crimson bloom resembling her own round hat.
Could the round hat from the riddle be a poisonous Jellyrose Medusa? If so, the "ghost girls" are tied to the Fisalias. You need to speak with Cantarella about this.
The girl seems to understand and runs off, gesturing for you to follow.
The girl nods. The plant resembles an apple, yet it seems more like a peculiar marine creature.
Rover:
Jellyrose... Round hat...
Rover:
Could the round hat worn by the girl in the riddle actually be a poisonous Jellyrose Medusa?
Rover:
If that's true, then the "ghost girls" indeed have a connection to the Fisalias.
Rover:
I need to discuss this with Cantarella.
The girl nods decisively before running off to another area.
You follow the girl to the corner and find Cantarella dancing, her steps seemingly regulating certain frequencies.
You share your thoughts with her, and she admits that the "ghost girl" refers to the cruel Divine Trials of the Fisalia family. The blood and tears from these trials have twisted Porto-Veno Castle into the the Sea of Ghosts.
To uncover the truth and lift the "curse" binding you, you must dive into this Sea of Ghosts.
You find Cantarella finishing a dance under the moonlight. Her graceful movements seem meant to regulate certain frequencies.
Cantarella:
Ah, you've made it here. I'm glad to see you're feeling better. Now we can finally have a proper conversation.
Cantarella:
Did you come all this way for me, or are you in search of the secrets slumbering in the deep?
Cantarella:
Oh, I'm flattered… Don't worry, with someone as precious as you here in my castle, I'm not going anywhere.
Rover:
What exactly are the Sea Apples and the Jellyroses in the garden used for?
Cantarella:
The crimson Sea Apple, also called "the alluring reaper," is a dangerous plant. A single bite can lead to paralysis, suffocation, or the excruciating pain of a burnt throat and torn organs—ultimately bringing its victim an agonizing death.
Cantarella:
As for the Jellyroses, their blooms will transform into Jellyrose Medusae. These little ones can produce a neurotoxin that induces intense hallucinations, and in extreme cases, causes the body to seize and twist in a violent, uncontrollable dance of death.
Cantarella:
The two lethal plants have been meticulously nurtured by generations of the Fisalia family, flourishing within the gardens of Porto-Veno Castle for centuries.
Rover:
So my guess was correct. The "Red Apple" in the second riddle refers to the Sea Apple, and the "Round Hat" in the last riddle points to the Jellyrose Medusa.
Rover:
As for the first riddle, "Siren's Song," the "crown atop the mountain" and the "waterfall that cascaded into the depths below" clearly points here—a crown-like castle that sits atop a jagged cliff, with a waterfall rushing down.
Rover:
It seems the girls in the riddle were lured into the Porto-Veno Castle.
Rover:
The strange frequencies coming from the music box probably reflect the suffering of the "ghost girls," who were poisoned and tortured in the castle.
Rover:
But why? Why would the Fisalia family do this?
Rover:
I don't believe you'd engage in such senseless cruelty or take pleasure in others' suffering.
Rover:
There should be a reason behind this… Wait, there's one Fisalia tradition that might explain it. The Divine Trials.
Rover:
It's a ritual to select a maiden of extraordinary willpower, a Fisalia who can withstand the Threnodian's whispers. I assume such extreme methods were needed for the trials.
Cantarella:
Well… I never imagined you'd solve the mystery so quickly. You never cease to amaze me.
Cantarella:
The truth behind the "ghost girl" riddle is none other than the grim secret of the Divine Trials.
Cantarella:
The blood and tears shed in these trials throughout the years have seeped into this castle and concocted what we now call the Sea of Ghosts.
Cantarella:
There, past and future intertwine, and Fisalia's ancient secrets cling to the cracks of time like grotesque scabs.
Cantarella:
With you by my side, I would relive that trauma, and unfold the layers of forsaken time for a closer look.
Cantarella:
And if… you find these scabs have somehow crept unto my very flesh and feel the need to cut them away, I'll place my full trust in you and leave it in your hands.
Cantarella:
Ever since I guided you to the sanctuary… you've seen through me and all that the Fisalia family conceals.
Cantarella:
I've witnessed you cleanse the chaos of the Inverted Tower, restoring order to the heavens and seas. If you are the one to pass final judgment on me… it would be the highest honor.
Cantarella:
Now, the answers we seek lie in the depths of fierce undercurrents… Will you join me and dive into the deep sea?
Cantarella:
Then let's dive in together.
Cantarella:
Once we enter the sea, I'll be right by your side, tightly. No poisonous creature shall harm you.
Cantarella:
For you are the one I've chosen.
Cantarella:
Excellent. Together we dive into the Sea of Ghosts.
Cantarella:
So, prepared to set out?
Cantarella:
Excellent. Together we dive into the Sea of Ghosts.
You prepare to send the girls back to their homes. Before you leave, they say their final goodbyes to Cantarella, thanking her for everything she's done for them over the years.
Chloe:
Thank you, Cantarella, for everything you've done for us for all these years.
Chloe:
Now that we're leaving, you'll be left alone here…
Chloe:
You should never have had to bear such a heavy burden.
Chloe:
I still remember what you told me back then, during the trials. You said you wanted to leave this place behind, go somewhere far away where no one knew you, and live freely...
Chloe:
But now, you're staying in this cold castle, bearing it all alone…
Cantarella:
As long as I am the head of Fisalia, what happened here remains buried. No more trials, no more innocent lives caught in this web.
Cantarella:
My freedom for theirs—a fair exchange, wouldn't you say?
Cantarella:
It's time to leave, my dear.
The Night of Remembrance ends smoothly, and the girls return to their homes. The lingering influence over you and Abby is lifted, and everything returns to its usual calm.
It feels like nothing ever happened, as if it was just a fleeting night's dream. But you know it was real, because Cantarella stands right beside you.
She acknowledges that you're stronger than her, but that doesn't stop her from instinctively caring for you. She invites you to rest at her now peaceful castle.
The Night of Remembrance has come to a perfect close, and the town settles back into its usual peace. The windmill creaks as it turns, and leaves drift lazily in the midnight breeze.
It feels like nothing ever happened, as if it was just a fleeting night's dream. But you know it was real, because Cantarella stands right beside you.
Abby:
*yawn* That was a really long nap.
Abby:
*sniff* Mmm, the strange smell is all gone! You smell good again!
Abby:
Oh! I had the best dream! I was dancing with all these cute Echoes! Hehe!
Abby:
Oops, uh... am I interrupting something?
Abby:
Fine... I'll just go take another nap.
Cantarella:
Hehe… Things have returned to normal, it seems. How delightful.
Cantarella:
It's late… Would you care to come to my castle and rest for the night?
Cantarella's lips curve into a gentle smile, her eyes, calm as the ocean depths, rippling with a hint of warmth.
She knows you're stronger than her, but her instinct to care for you remains, as natural as the breath she takes.
It's just you and Cantarella in the castle now. She opens up to you, sharing her thoughts.
The Fisalias have always fought to resist the Threnodian's spiritual interference and hold fast to their faith in the Sentinel. The cruel trials were designed to find a Maiden with an unbreakable will, someone capable of withstanding the Threnodian's whispers.
Cantarella can't accept the so-called "necessary sacrifice" that strips others of their free will, but she understands it's the only solution. Therefore, she transferred her Second Awakening power to find a solution where no one else but her would be harmed.
She pretended to align with the Order to lull the Threnodian into complacency, all the while searching for a way to liberate the Sentinel and defeat the Threnodian once and for all.
And then, she found you. Alongside Cantarella, you shaped this peaceful, happy ending, a miracle born from both of you.
Cantarella:
With you here, this castle feels… warmer. Your presence may have dispelled the chill that used to linger.
Cantarella:
Our family's purpose has always been clear—to resist the Threnodian's spiritual interference and hold fast to our faith in the Sentinel.
Cantarella:
The cruel trials were designed to find a Maiden with an unbreakable will, someone who could withstand the Threnodian's whispers and fix her eyes on the true light.
Cantarella:
Yet, in pursuit of that "noble cause," innocent lives were sacrificed without question.
Cantarella:
I can't accept the so-called "necessary sacrifice," one that tramples the will of others in the name of duty. It's nothing but living off the weak.
Cantarella:
Though it's important to kindle the flames, none should forget those burned to ashes—those lives shouldn't have been squandered.
Cantarella:
After all, we are more than just firewood.
Cantarella:
Yes. When I took up the Sword of Divinity, I felt a presence, someone far more capable, more suitable. A new possibility emerged.
Cantarella:
I asked the Sentinel to transfer my Second Awakening power to that girl.
Cantarella:
The Sentinel had always wielded the power of separation, but instead agreed to my proposal to combine our strengths. With that power, she confronted the Threnodian.
Cantarella:
We triumphed, for the moment, but the Threnodian proved to be more difficult than we expected.
Cantarella:
To stop the brutal Divine Trials and secure us the final victory, I chose to become the family head, drawing on every resource available to achieve our goal.
Cantarella:
I pretended to align with the Order to keep the Threnodian off guard, all while searching for a way to fully liberate the Sentinel and end the Threnodian once and for all.
Cantarella:
And then... I found you.
Cantarella:
Hehe… I have been watching you from the moment you set foot in Rinascita.
Cantarella:
Now, I daresay I know you inside out.
Cantarella:
You defeated the Threnodian in the Inverted Tower, saved the people of Rinascita, and freed those young girls... and me as well.
Cantarella:
The girls are now back home, and the Threnodian's whispers have finally faded from this castle.
Cantarella:
And with the Order's concessions, the shadows over Rinascita are vanishing. Peace has come to us once more.
Cantarella:
Thanks to you, the days of pain and sacrifice have ended. A calm life… that is the miracle you've brought.
Cantarella:
As the head of Fisalia, I must offer you a fitting reward for all the efforts you made.
Cantarella:
An elixir for eternal youth, perhaps? No, judging from the power of your Awakening, it seems you may already possess that.
Cantarella:
Then, let it be the elixir that turns stone into gold.
Cantarella:
I, Cantarella Fisalia, hereby offer Rover the family's entire legacy—every elixir and every hidden secret.
Cantarella:
Hehe… the Fisalias make no unprofitable bargains. It's my privilege to give it all to you.
Cantarella:
It's been a long day. You deserve a sweet, peaceful sleep.
Cantarella:
Here, a special elixir I've prepared with Albizia flowers—their gentle, lingering fragrance can waft through reality into your dream.
Cantarella:
Now, close your eyes... and rest. Good night.
Rover:
Tonight, all the riddles are solved. Behold, the elixir of resurrection.
Cantarella:
What a night to remember.
Cantarella lets you rest in her garden and brings you a potion to ease your nerves. You feel much better after drinking it.
Cantarella then leaves to attend to other business, giving you a chance to search around.
Cantarella:
Hope this can help you feel better.
Cantarella:
This potion is crafted from freshly crushed Barnacle Leaves, mixed with the sap of Violaca, Sea Okra, and Sea Apple, all fermented in a glass vial.
Cantarella:
Each of these lovely plants is cultivated here, hand-picked, sorted, and blended by my own hands.
Cantarella:
As the poisonous ingredients entwine, their toxins soften over time, like nightmares transforming into the sweetest dreams.
Cantarella:
Don't worry, it's perfectly safe and even delightful. Drink up, and rest a while.
Cantarella:
Though I may not be able to lift the "curse" binding you just yet, I can certainly help tame it for now.
Cantarella:
Ah... Excuse me for a moment. It's time I tend to the flowers.
The potion eases your headache, bringing clarity to your mind.
With renewed focus, you try to explore the castle for more clues.
You spot a girl wearing a red round hat among the bushes. She tries to say something but can't speak, instead gesturing for you to follow her.
You find a young girl hiding behind a plant, peering at you with wide, timid eyes.
Her round red hat draws your attention, a striking resemblance to the one worn by the dancing doll in the music box.
Sensing that her presence here is no coincidence, you brace yourself to ask her some bold questions.
The girl attempts to speak, but all that escapes is unintelligible mumbling.
The girl nods decisively before running off to another area.
Grandma Shirley:
Annis, O' Annis… the light in despair, the angel from the mirage…
Grandma Shirley:
Hmm? So, everyone's heard of Annis?
Grandma Shirley:
Annis is the angel sung about in hymns, a gentle light that appears to those lost in despair.
Grandma Shirley:
They take many forms, like someone dear, a flower, a bird… even a jellyfish, sometimes.
Grandma Shirley:
Oh, no, child. Annis is as real as hope itself.
Grandma Shirley:
When someone is in a bind, yet clings to the faintest glimmer of hope, Annis appears in the form of things they're familar with, guiding them out of the tight spot.
Grandma Shirley:
If you're strong enough to hold on, Annis will come to you.
Vanderkolk:
I've conducted over a hundred visits and interviews, traveling between Thessaleo Fells and Egla Town. Finally, I think I have a theory...
Vanderkolk:
It seems that these regions are experiencing a phenomenon—mass hypochondria, if you will.
Vanderkolk:
For example, many people claim to have seen an ancient knight they believe is still alive.
Vanderkolk:
Others speak of an angel named Annis, said to answer the call of those with unbreakable wills. Annis appears in different forms, helping those in dire need.
Vanderkolk:
From the records, she's often seen as a young girl, a flower, a bird… even a jellyfish.
Vanderkolk:
Yet, after combing through records over the past few centuries, I have yet to find any concrete evidence for Annis's existence.
Vanderkolk:
Medically speaking, it seems more likely that these are hallucinations brought on by intense mental strain.
Vanderkolk:
When someone is under severe stress or endures deep trauma, the mind might create an external figure to ease the pain, like a survival mechanism.
Vanderkolk:
Think of the pressures of strained family ties, the toll of years of competition, and hallucinations induced by toxins...
Vanderkolk:
In extreme cases, one's own identity can fragment, conjuring up an imaginary figure.
Vanderkolk:
So, when an entire community is facing intense pressure...
Vanderkolk:
Hmm, but I'd say that angel or not, true salvation lies within ourselves. Don't you agree?
Chloe:
Hi, Rover!
Chloe:
Thanks to you, we're finally back home, safe and sound!
Chloe:
And Jojo's fully recovered, too.
Jojo:
Ms. Rosemary at the Apothecary gave me this special medicine! Just a tiny dab, and the pain's all gone!
Jojo:
She said it was from Ms. Can… something… Oh, I can't remember. Grown-up names are always so hard to keep straight!
Jojo:
Anyway, it's from a very nice lady!
Jojo:
And anyone sick can use it, too! Yay!
Tess:
We survived, but at what cost? Is it a blessing? Or is it just more to carry?
Tess:
Sometimes, I wonder, when life is this heavy, could death be... an easier path?
Donnie:
But if you die, you lose everything. No more chances. No paths ahead.
Donnie:
Besides, as survivors, who are we to say whether the dead found peace?
Donnie:
Just being here, with thoughts and worries and even fears… That's its own kind of happiness.
"Mandra":
I never imagined life could feel this carefree.
"Mandra":
Just look at this vast scenery... It brings much calm to my heart.
"Hebe":
Yeah, I feel the same way. A simple and quiet life. There's a beauty in it.
"Hebe":
We have Cantarella to thank for this peace.
"Mandra":
I feel reassured with her as the head of our family.
"Mandra":
She's… she's everything a Maiden should be, more so than I could ever be. And as the head of Fisalia? She's unmatched.
"Mandra":
For us, I think it's our turn to make the most of the world she saved for us. Let's live every day to its fullest.
"Hebe":
Yes, and let's capture the beauty we find along the way! I'm sure she'll be happy to receive these photos!
You receive a strange message from a "ghost girl." The twisted frequency within it affects both you and Abby.
To uncover the mystery and lift its effects, you decide to attend the Night of Remembrance in Egla Town, as mentioned in the message.
The message feels cryptic, and the bizarre formatting gives you an uneasy feeling.
Rover:
(Night of Remembrance? Is that another special event in Egla Town?)
Rover:
(And this message… Is it a prank? Or is there more to this?)
The longer you stare at the message, the more the words seem to twist and distort, heightening your unease.
Abby:
Ugh, what's this smell?!
Abby:
Nope, I can't take it… Gotta take a break…
Abby:
Ew, why do I still smell it down here? Wait, this weird frequency… It's coming from that message!
Abby:
Ugh, my head… so dizzy… I'm gonna lie down. Just... just holler if you need me…
Rover:
Looks like we've been hit by the weird frequency in that message. I should check out what's going on in Egla Town.