arrow_back Wuthering Waves Quests
Rinascita II Act III

What Yesterday Wept, Today Doth Sing

Following Carlotta's guidance, you arrive at the Pentinent's End and reunite with the Troupe. Here, another buried secret of the Order awaits discovery...
Quest List


On the bridge to the island, you're ambushed by the Dragon of Dirge. You fall off the bridge and land on a beach, surrounded by swarms of Tacet Discord. Roccia, the Fool's Troupe first mate, arrives to help. You find her to be the mysterious person sleeping in her box on the troupe liner. Roccia tells you that Brant went into the mist alone to rescue survivors. She suggests you wait here for someone from the troupe to pick you up, but you figure that following her might be the faster way to uncover the "truth" Carlotta mentioned. Besides, you can't let a young girl face such danger alone. Meanwhile, you wonder if Abby intervened to absorb the Dragon's attack because it detected a compatible frequency. But why did the absorption fail? Fortunately, you can still sense Abby's presence within you.
???:
Pero, pero?
???:
I'm not exactly one for formal introductions, Pero.
Pero:
Pero, pero!
???:
I know this isn't the first time seeing them...
Roccia:
Uh... Hello, I'm Roccia. We've met before on Brant's ship. I was... in this box.
Roccia:
This is Pero, the actual owner of the box. Pero takes good care of me and lets me hang out in it all the time.
Roccia:
I've never seen Pero warm up to someone so quickly. It must be something in your frequency that it finds interesting.
Roccia:
Anyway, what brings you to this beach? It's not exactly a place for a stroll.
You explain what happened to Roccia...
Roccia:
So, you were attacked by that dragon and fell off the bridge...
Roccia:
I'm guessing it was Abby who saved you. It probably exhausted itself and retreated back into your body to rest.
Roccia:
I can still sense Abby's frequency, even if it's faint.
Rover:
(What triggered Abby to come out? Something it could absorb? But then, why didn't it work?)
Roccia:
That dragon's behavior is odd. It never leaves its territory.
Roccia:
Long ago, this place was a sacred spot for the Order's pilgrims. Then the Dark Tide hit, and all those Reverberations left behind twisted things up.
Roccia:
The Remnant Clouds from the sea of clouds drew hordes of Tacet Discords here. Now, their whispers fill the air, turning this once holy place of pilgrimage into the "Penitent's End."
Roccia:
This "Dragon of Dirge," is a local Tacet Discord. It grows by feeding on the others.
Roccia:
We were supposed to pick you up like Ms. Carlotta planned, but... things went sideways.
Roccia:
The truth Ms. Carlotta wants to show you lies somewhere on the isle.
Roccia:
But this is not the best place to talk. The mist is thickening... and rain is coming.
Roccia:
The mist is dangerous here. It traps Reverberations, and when it collects enough, they quickly form into Tacet Discords.
Roccia:
The Captain—I mean Brant... He went into the mist to rescue people, but he hasn't returned. We think he might be in danger.
Roccia:
I plan to go find him. Once I'm in the mist, my frequency will draw the creepies and crawlies away, so you'll be safer here.
Roccia:
Just in case, take this to mask your frequency and defend yourself.
Roccia:
Ta-da! Fireworks Pistol! One shot, and it'll send the Tacet Discords packing.
Roccia:
It's easy to use. You want to see the upgraded version? Ta-da! Magnum Fireworks Pistol!
Roccia:
Use it to protect yourself. Our troupe will bring you to our base soon and tell you the truth we've uncovered. I'll join you once I find Brant.
Roccia:
But the mist is dangerous...
Roccia:
Alright, fine. It's better you see it for yourself. I'll be glad you don't have to fend for yourself alone.
Roccia:
See that lighthouse? It's the only safe place in the mist. We'll head there. Brant might have taken shelter there, too.
Roccia:
Once we find him, we'll find the truth you're after.

Roccia:
The area up ahead is where the sea mist is thickest.
Roccia:
Try to avoid the "Dark Phantoms" in the mist. They could turn into Tacet Discords at any moment.

Roccia:
We need to pass through it to reach the lighthouse. Stay close and keep your wits about you.
Roccia:
Try to avoid the "Dark Phantoms" in the mist. They could turn into Tacet Discords at any moment.

Shoot the balloons to rescue Bardolino
Roccia:
Tacet Discords! Watch out!
Rover:
What? I can't control my Forte.

???:
Come... Play with me... Look for me... I'm here...

Roccia:
Don't worry. They're just Reverberations—potential Tacet Discords in the making.
Roccia:
Some of them are actually our friends... We can follow them to find our way out.

Rover:
What's that ahead? It seems to be glowing with a different color.

Pero:
Pero, pero!
Roccia:
Don't be scared. Pero is just saying hi.
Roccia:
She seems to fancy you.
Pero:
Pero, pero!

Investigate the "Golden Phantom"
Roccia:
The high levels of corrupted Remnant Energy in the mist are disrupting our frequency stability.
Roccia:
I can help with that. See, fighting here is a bad idea. Let's just try to avoid any threats for now.

Golden Phantom:
Over here... Come to me...

Golden Phantom:
No... Don't let them enchant you...

Golden Phantom:
Danger... ahead... Be careful...

Investigate the Pilgrim's Sail
???:
Come... Play with me... Look for me... I'm here...

Rover:
The path splits here. Which way should we go?
???:
No... don't go left...
Roccia:
I know the left path looks safer, but…
Roccia:
Let's go right. It's a friend of ours. Let's trust what it's saying.

Voice in the Mist:
Stay with us… We are your family, your friends… Why abandon us?

Following the Golden Phantom, you and Roccia narrowly escape the Dragon of Dirge's ambush in the mist...
Rover:
Did it lead us this way because it sensed the dragon?
Roccia:
Possibly. Phantoms are sensitive to frequencies, so navigating the mist is second nature for them.
???:
The game isn't over. Here... Come quickly...
Roccia:
I think... I've figured out what they're doing.
Roccia:
We'll be out of the mist soon.

Guided by the Golden Phantom, the two of you reach the end of the beach. You realize the Golden Phantom is actually a Reverberation—a blend of frequencies from Roccia's fallen friends. It's here to lead her out of the mist with a game she loves. Once its mission is complete, you and Roccia watch it fade away, and the mist around you thins slightly. Together, you continue forward.
Golden Phantom:
Ah... Roccia... You found me.
Roccia:
I'll always find you, but maybe don't do this again next time.
Golden Phantom:
Why? Isn't this your favorite game... I... I wanted to play with you.
Roccia:
I know, but as your friend, I worry about your safety.
Golden Phantom:
My... friend...
Golden Phantom:
Excuse me. Are you Roccia's friend?
Golden Phantom:
Ah... How wonderful.
Golden Phantom:
You're not alone anymore, Roccia.
Roccia:
Yes, I have friends now.
Golden Phantom:
I'm... so happy for you...
Golden Phantom:
All is well...
Roccia:
Fly, fly to the high heavens. We are born free, and our souls will soar even in death.
Roccia:
Golden phantoms are... Reverberations mixed with the frequencies left behind by people who've passed away.
Roccia:
When someone dies, their Reverberations linger. Usually, they merge into the same cacophony of frequencies that spawns Tacet Discords.
Roccia:
But sometimes, a trace of their final will remains, and the mist shapes this into phantoms.
Roccia:
This lingering will helps the phantoms resist becoming Tacet Discords and instead guide the lost through the mist.
Roccia:
If the mist clears, they'll vanish. If the mist lingers, their fate is sealed. It will only be a matter of time before they merge with other Reverberations and become Tacet Discords.
Roccia:
Their final frequencies tend to cling to certain objects... like this Luceanite here. I collect them as proof that they once lived.
Roccia:
Otherwise... the dragon will devour every last trace of their frequency.
Roccia:
The mist is thinning. That stranded ship ahead looks like...

Shoot the balloons to rescue Bardolino
As you journey through the mist, you spot a "Pilgrim's Sail," the ship you saw when you first arrived in the city. Roccia explains that all Pilgrim's Sails eventually end up here, carried by the undercurrents to this island—Penitent's End, a place both destination and grave for every Pilgrim's Sail. The ship appears abandoned. Its passengers must have ventured deeper into the island. With the mist still thick and danger lingering around, you decide to head toward a nearby lighthouse, hoping to find any scattered survivors along the way.
Rover:
A Pilgrim's Sail? Why is it here?
Roccia:
In Ragunna, those who break the law are sent to the Order Tribunal for sentencing. Those who violate the sacred doctrines are branded as Fools and sent away on the Pilgrim's Sail.
Roccia:
It's said that when the first Dark Tide ravaged Rinascita, the first Primus followed the currents on a rickety boat and met the Sentinel in person. That's where the Pilgrim's Sail tradition came from.
Roccia:
Now, the Fools retrace the Primus's journey, reflecting on their mistakes along the way.
Roccia:
There's a strong undercurrent around this isle, likely caused by that first Dark Tide. It drags all Pilgrim's Sails here unless the ship's course is altered.
Roccia:
No Reverberations on the ship, nor in the mist...
Roccia:
The people must have escaped, but with the mist this thick, we need to stay on guard.
Pero:
Pero, pero!
Roccia:
This way. Head to the lighthouse.
Roccia:
I hear the sounds of fighting. Watch out. Tacet Discords are gathering.

???:
Looks like our brief intermission is over. Time to let the "ghosts" have their moment on stage.
???:
Come on, then! Let the flames of battle ignite our souls!
Rover:
Wait... is that Brant?
Roccia:
Only Brant would call them ghosts with that kind of flair... It must be him, but I can't tell where he is in the mist.
Roccia:
Anyway, let's deal with the trouble here first before we go look for him.

After battling through swarms of Tacet Discords in the mist, you reunite with Brant, who saved a survivor named Andreas from the Pilgrim's Sail. Brant and Roccia reveal the grim truth of the pilgrimage: it's a banishment in disguise, and all exiles are marked as "The Fool" by The Order. Brant, Roccia, and their troupe are among those given this title, having been cast out as "The Fools." Unfortunately, the Order's lies run deep. Andreas tells you in despair that some pilgrims have been misled, believing they will find salvation by reaching the Sacrificial Arena at the island's peak. But that arena is actually the lair of the Dragon of Dirge, a TD that answers not to prayers but devours all frequencies without mercy. Determined to save those deceived by The Order and to settle your own score with the Dragon, you all set out for the Sacrificial Arena.
Brant:
The show's over, ghosts! Time to take your final bow!
Roccia:
Watch your back.
Brant:
A marvelous shot! You've earned your stripes, First Mate.
Roccia:
You're welcome, but if you'd tilted your head just ten centimeters to the left, it wouldn't have been the Discord's head that got popped—it'd be yours.
Brant:
Not on your watch. Besides, fortune always smiles on me. Except in bets.
Brant:
And we've crossed paths with the Rover again! Can't get luckier than that!
Roccia:
We shouldn't have let Rover get caught up in this mess.
Roccia:
{Male=He;Female=She} was worried about us and insisted on coming.
Brant:
Is that so? Then our gratitude to you is even greater for your timely aid, Rover.
Brant:
To find the brightest truth, one must delve into the deepest shadows. Such bravery deserves to be hailed, my friend.
Roccia:
Where is everyone on the Pilgrim's Sail?
Brant:
I was patrolling the coast earlier when I saw their ship drifting into the mist. Time was against us, so I departed alone without alerting the crew.
Andreas:
T-thank you.
Brant:
Don't be afraid. You're safe with us. You've got some skill, you know, holding your own for so long in the trial against the Tacet Discords.
Andreas:
Trial? Ha, I don't buy into the Order's nonsense.
Andreas:
I've worked hard all my life and stayed true to the Order's teachings about forsaking earthly pleasures for divine favor. And what do I get in return? Heavier taxes.
Andreas:
When pirates ransacked my merchant fleet leaving me with nothing, I turned to the Order for help. They said it was a divine trial and left me to rot.
Andreas:
I stood before the Sentinel's statue, asking if my suffering was really Their will, but all I got was... silence.
Andreas:
Why should I wait for peace in the afterlife when I could be living for today? How is that a crime?
Andreas:
As for salvation... I don't believe in it, and I certainly don't need it.
Brant:
Here's a proposal. How about joining our troupe?
Brant:
We are wanderers adrift upon the seas. Or perhaps you're more familiar with the name—the Troupe of Fools.
Andreas:
The Troupe of Fools? Could it be...
Roccia:
Yes. We are, like you, by the Order's decree... marked as Fools.
Brant:
Fools on the Pilgrim's Sail often meet their demise in a storm or they're swallowed by the waves... Even if they do survive, they still face hunger, thirst, and the unforgiving wrath of nature.
Brant:
Maybe it's luck that brought you here so swiftly, and unharmed at that.
Brant:
Look around. This is all that remains of the Pilgrim's Sail... This is always their final destination, where the Fools meet their end.
Roccia:
Yes. The pilgrimage is nothing but a banishment in disguise. The path to salvation they speak of doesn't exist.
Brant:
Otherwise, how could this once sacred place now look like such a hellish wasteland?
Andreas:
Wait, sacred place? No wonder the others were talking about it on the ship. They believed the Order's promise that prayers at the Sacrificial Arena would grant them forgiveness... They must be heading up the mountain now.
Brant:
I didn't expect their faith to lead them that far.
Roccia:
If only they knew it was just one of the Order's lies.
???:
Captain! First mate! We're here to help!
Roccia:
More hands make light work. I called in some help to escort him back to the base once the mist cleared.
Brant:
Ah, the first mate's foresight is unmatched! Then the three of us can head up the mountain.
Brant:
But beware my friend, by the end of this pilgrimage, you will witness the Order's cruelest deceit. The dangers ahead will only intensify.
Andreas:
Please, save them... I hope it's not too late.
Roccia:
Don't worry. There's more to our troupe than you think.
Roccia:
This Wingray can fly us up the mountain.
Roccia:
You two go first. You'll find I'm very convenient to bring along.
Brant:
Alright then... All hands, prepare to ascend!

Golden Phantom:
Over here... Come to me...
Golden Phantom:
No... Don't let them enchant you...
Golden Phantom:
Danger... ahead... Be careful...

Brant:

Investigate the "Golden Phantom"
Voice in the Mist:
We see your loneliness. You, the quiet and solitary one, always making props on her own...

Voice in the Mist:
But you have a kind heart, so much to give… Stay with us… You'll never be alone again…
Roccia:
Focus. Those are just the Tacet Discords whispering. Don't let them trick you.

Voice in the Mist:
Stay with us… We are your family, your friends… Why abandon us?
Voice in the Mist:
We see your loneliness. You, the quiet and solitary one, always making props on her own...
Voice in the Mist:
But you have a kind heart, so much to give… Stay with us… You'll never be alone again…
Roccia:
Focus. Those are just the Tacet Discords whispering. Don't let them trick you.

Roccia:
These are human footprints. Looks like they're heading to the Arena.
Brant:
This is the only way up. Let's pick up the pace.

Roccia:
Tacet Discords, incoming. Stay alert, everyone.

Brant:
Begone, you vexing wretches... The Sacrificial Arena is right there. Let's take them down in one blow.

In the Sacrificial Arena, you find a devotee praying for the Sentinel's forgiveness. She is met instead by the Dragon's deadly claws. Fortunately, you manage to save her just in time. Time to make this monster pay.
Devout Follower:
Oh, Divinity above, please have mercy on me...
Devout Follower:
Is this... some kind of test for me? I-I see. No matter how harsh the punishment, I'll take it. Even if... even if...
Brant:
Even if... it means death?
Roccia:
We've never done anything that warrants paying with our lives.
Brant:
I'd wager mercy isn't on the table. However...
Brant:
In the face of danger and adversity, the stage is set for our grandest act!
Roccia:
Brant, you handle the Tacet Discords. I've got the dragon.
Brant:
Of course, but with all due respect... shouldn't the Captain be the one giving the orders?
Roccia:
Just playing to our strengths. Take it, or I'll spill the beans about your wine stash.
Brant:
Aye, aye, First Mate!
Roccia:
It's time to pay for what you've done, Dragon of Dirge.

Shoot the balloons to rescue Bardolino
After a hard-fought battle, you defeat the Dragon of Dirge. Just as you're about to finish it, Abby emerges from within you again. Abby quickly explains that it tried to absorb the Dragon's frequency earlier but something was wrong with its absorption ability—a sign that Abby's condition may be worsening. Still, Abby says that's not the main issue. During the absorption, it sensed something unusual in the Dragon's frequency. Abby urges you to empathize with the Dragon before its frequency fades.
Abby:
Hic...
Abby:
Of course! You think that lil' lizard could take me down? I just took a nap after eating its frequency. Hic...
Abby:
But seriously, that was close! The fire it breathed almost singed your hair! Good thing I was here to back you up!
Abby:
As soon as I realized it was a Tacet Discord, I went for it and ate its frequency. Piece of cake! But I gotta say, it was a pretty hefty bite.
Abby:
I swear I chewed it up, but it was hard to swallow. It wasn't the taste, you know. More like my digestion's been a mess lately. Hic.
Abby:
That's not the point! The real deal is, I found something crazy in its frequency.
Abby:
You said you somehow experienced empathy with a Tacet Discord back in Jinzhou, right? How about trying that again with this guy?
Abby:
Trust me! This could be our big break!

You share your vision with Brant and Roccia. They theorize that the Dragon of Dirge was once a simple Tacet Discord that fed on frequencies. But now it becomes a harbinger of death under The Order's control and attacks anything in its path. During the battle, Brant also found a Lycoris on the ground, suggesting that Fractsidus is again behind this. Brant explains that his troupe has faced Fractsidus at sea before. After they parted ways with you, they kept tracking Cetus the Tidebreaker and found a Lycoris on its tail as well. You suspect Fractsidus's plans may involve the Carnevale and the Sentinel of Rinascita. Since Brant's troupe is here for the Carnevale, they are determined to confront Fractsidus with you. Brant also mentions that a member of their troupe once won the Laurel of Carnevale. He might know about the connections between the Carnevale, the Laurel, and the Sentinel. You decide to seek him out for answers. Then, you head to the troupe's base together for a brief respite.
Abby:
See? I wasn't lying!
Roccia:
Tacet Discords' frequencies are perpetually fading, inching toward their end.
Roccia:
Their only way to maintain their existence is to consume other frequencies as food.
Roccia:
The Dark Tide and mist enveloping this isle have drawn in countless Tacet Discords. Their frequencies should have been enough to feed the dragon.
Roccia:
If what you saw is true, then...
Roccia:
The Order must've used some trick to control the dragon, making its frequency fade away faster than it should.
Roccia:
That means they could be responsible for why the dragon began attacking all living beings, including humans...
Brant:
In time, it ended up becoming a harbinger of death.
Roccia:
...
Brant:
I found this during the previous battle.
Brant:
It seems the Fractsidus had their hand in this case as well.
Brant:
Mm? So you know them too. Seems we have much to discuss.
Brant:
Our troupe usually earns a living by performing on the nearby islands. Sometimes, we take on escort missions for merchant ships as well. That's how we first got acquainted with the Fractsidus.
Brant:
At first, they were just lurking about, raiding ships. But as the Carnevale drew near, their actions grew suspicious. We noticed them lingering around a certain sea.
Brant:
Remember Cetus the Tidebreaker, the creature that attacked you when we first met?
Brant:
After we parted ways, we went searching for it to find out what had gone wrong.
Brant:
This is what we found on its tail... another Lycoris.
Brant:
Alas, the Tidebreaker slipped away into the deep, beyond our reach. Still, this bloom leaves no doubt. The Fractsidus is behind its strange behavior.
Roccia:
We saw what they did to the dragon. The Cetus's violent outburst must be their doing as well.
Roccia:
They say the Carnevale is a ceremony to resonate with the Sentinel. Those who claim the Laurel may be graced with a miracle—a direct communion with the divine.
Brant:
At first, we thought you were merely a curious traveler, intrigued by the Carnevale and our Sentinel. But now, seeing how far you've come, there's more to your quest, isn't there?
Brant:
Our troupe has always sought the Laurel, and we won't sit back while others threaten the Carnevale. If they're your foes, then our paths align!
Brant:
Remember I mentioned one of ours who once claimed the Laurel?
Brant:
He wasn't with us when we first met. But once we reach our base, you can speak with him about the Sentinel.
Brant:
It won't be long now. After such an adventure, a well-earned rest awaits.

As you tap into the Dragon of Dirge's memories, a vision unfolds: a man in The Order's uniform places a halo on the Dragon, commanding it to deliver a final judgment to all who approach.
???:
Gehinnom, a wretched soul, mourned by none...
???:
You are reborn to fulfill our sacred rite... Illuminate the path of salvation...
???:
Become the fiery hand of judgment, purging all transgressions...
???:
Cleanse every soul ensnared by their own indulgence...
???:
Those who cannot withstand the trial by fire... shall forever be barred from our pure land...

The troupe's base is, surprisingly, hidden in a cavern beneath Penitent's End. The thick mist provides a natural cover, but it remains a perilous environment. Brant and Roccia tell you how to find Bardolino, the former Laureate, and then set off to handle the lingering impact of the mist. They'll meet you again once their tasks are done.
Brant:
Here we are, ladies and gentlemen. Allow me to present to you our sanctuary, a haven for all the surviving Fools at the edge of the world.
Brant:
It is, my friend. We built this base from the ground up, and I dare say it's a triumph worthy of the ages.
Roccia:
The mist does shield us from the Order, but it brings its own set of problems.
Brant:
Precisely why we must tackle its effects without delay.
Brant:
By the way, if you'd like to speak with Mr. Bardolino, our Laureate, you'll find his tent deep within the base.
Brant:
Feel free to talk to the others while we handle our tasks. We'll catch up once we're done.

Flustered Troupe Member:
First Mate! What should we do with these stage props?
Roccia:
Load the light boxes on the heavy suitcases. Place the lights on top and secure them with chains. Keep the fireworks well away from the curtains.
Roccia:
And don't forget to check the freshwater reserves and all cabin doors.
Flustered Troupe Member:
Roger!
Roccia:
Usually, the crew handles these jobs themselves.
Roccia:
But since we're prepping for the Carnevale and working on stage setups, it's fair they ask for my advice.
Roccia:
There, there. Don't be afraid...
Roccia:
The frequencies mixed in the mist are unsettling Lario. I'm trying to calm it down so the crew can board.
Roccia:
Wanna give it a try? Just place your hand on its forehead and channel your Resonance Energy, like this...
Lario:
*Soft, reassured noises*
Roccia:
You really are special... The Echoes here are naturally drawn to you.
Roccia:
Echoes can sense and respond to human frequencies. They reflect how we treat them, for better or worse.
Roccia:
They're like reflections of who we each are.
Roccia:
I've heard Lario's scientific name is Pliosaurus Somnii, an incredible creature first seen in the dream of its discoverer.
Roccia:
It used to escort our ships across the seas, and then, of its own accord, became our stage. It has braved countless storms with us.
Roccia:
Throughout our many travels, we've never found another like it.
Roccia:
It must've been lonely, after so many years alone, drifting... That's why it chose to sail with us.
Roccia:
When I was young, much younger than I am now, I performed in a play that was banned by the Order.
Roccia:
And... that was it. I was sent here with all the other performers.
Roccia:
The play was about freedom, love, and hope. How could something so beautiful be considered taboo? I... I don't understand.

Shoot the balloons to rescue Bardolino
Morrias:
Welcome back, Brant! I... I heard a lot of voices coming from the mist. It's scary...
Brant:
Don't be afraid, Morrias. They're all friends from the troupe, people we've sailed with.
Brant:
You said you want to be a captain, right?
Brant:
Sailing has its own trials—sea monsters, storms, whirlpools, undercurrents, you name it. When such challenges arise, you've got to trust your helm and your crew.
Brant:
They'll stand by you through thick and thin, and your job is to guide them safely through it all, till you reach the journey's end.
Morrias:
I understand... Everyone has been so good to me, always looking out for me. When I grow up, I'll be a great captain and take care of them too!
Brant:
That's the spirit, kiddo! You've already got the heart of a captain, and that's no small feat. You're the captain of your own ship!
Brant:
Bravery like that deserves rewards. Here, take this.
Morrias:
Wow, Captain Sparrow's Legends! Thanks, Brant!
Morrias:
And... can I maybe have a sip of the stuff you like to drink? The Troupe Strength?
Brant:
Ah, well... Ahem! That's a special brew for captains who've faced the fiercest storms. When you're ready, your own glass of Troupe Strength will be waiting.
Morrias:
Really? I'll work for it!
Brant:
It's a drink made of Waterlamps, fermented, distilled, and aged to perfection. Not for young ones, of course.
Brant:
We brew it ourselves, each of us with our preferred strength. It's not worth much, but it's one of the few pleasures we can have here…
Brant:
Those who did make it have their own dreams to chase.
Brant:
Some will eventually leave to follow the call of their hearts, their silhouettes forever etched into the mist.
Brant:
We hope they find their promised lands. The troupe may be a safe harbor, but it's certainly not the final destination of their journey.
Brant:
We honor their names and stories in our plays, passing their legacy down through the crew.
Brant:
Beriarti the Fire Eater, Toscanini the Night Watcher, Fernando the Fish Killer... Their stories remain vivid in my memory. One day, I'll compile them into a book. Mark my words.
Brant:
Over the years, we've bid farewell to many and welcomed countless new faces... It seems this cycle will never end.
Brant:
When I was a boy, I saw the Sentinel's statue in the Cathedral of Mercury. Curiosity led me to point at the statue and ask, "How can you say it's the Sentinel when no one has ever laid eyes on it?" I didn't know the consequences that would follow.
Brant:
That question earned me a pilgrimage. At the time, I thought it was some grand adventure.
Brant:
On the Pilgrim's Sail, I was cared for by other Fools who shared what little they had and shielded me from the grim reality with their kindness and smiles.
Brant:
But all I could do was watch... as they passed away, one by one. From that day forward, I swore to wipe away the tears of the innocent.
Brant:
Every adventurer needs a rest, and every ship must find a port. For us, that meant finding a sanctuary.
Brant:
When we finally reached this forsaken isle, the destination of our pilgrimage, we fought the Tacet Discords to claim our territory and scavenged what we could from the ship's wreckage. From that, we built all this...
Brant:
Though the night may be long, the dawn always follows! That, my friend, is what we should set our sights on.

Sithos:
Arragh!
Budd:
Ha! Eat this!
Hymer:
Who are you? A new recruit? Can't you see we're trying to have a fistfighting contest here? Back in the day, a brawl like this was the pride of the streets!
Hymer:
People from every district used to gather on a certain bridge over the river. And first one to toss their opponent into the water got the bridge and the bragging rights.
Hymer:
The victors were hailed as champions, their names sung in the streets. They earned titles and glory beyond measure.
Hymer:
It's a shame the Order banned it. What was their excuse again? Oh, right—"breaking solidarity among citizens."
Hymer:
It's madness! A good brawl was a way to blow off steam and ease some of the hostility between the people before it grew into something dangerous.
Hymer:
And look where we are now. No more epic matches, just a simmering pot of trouble. Can't make sense of it...
Sithos:
I got caught smacking someone with a stick in the street.
Hymer:
Yeah, I gave him that stick.
Budd:
And I'm that someone.
Budd:
Whether it was for a good reason or not, as soon as you break the Order's doctrines—fraternity, Ragunna's "unity," or whatever—you're sent off on pilgrimage.
Sithos:
Once on board the Pilgrim's Sail, we only had each other to rely on. Out here, sticking together is the only way to survive.
Budd:
Speaking of which, we never did settle who won that fight, did we?
Sithos:
Hmm, now that you mention it, we didn't.
Budd:
Then let's do it now! C'mon! Let's go!
Hymer:
Haha, don't worry, they've been at this a hundred times before! How about a wager? I'll put up my lucky half-coin!
Hymer:
Then again... neither of them ever actually wins, do they? Betting might be a waste... Eh, who cares? It's the fun that matters!

You finally meet Bardolino, the former Laureate, and learn that the rumors are true: the Laureate has the ability to communicate directly with the Sentinel. As Bardolino speaks, he fondly recalls Fleurdelys, the Blessed Maiden, and her reign. He disapproves of Fenrico, and Brant and Roccia join him, using the moment to share the troupe's ideals with those gathered around.
???:
Relax, young man. Life's only just unfurling its sails for you. Why sit there like one of those dour statues in the Order's halls? Don't be afraid to show a little spark!
Andreas:
I... I was just thinking about my future. Is Ragunna truly lost to me forever?
???:
Ah, some have found their way back, but under the Order's watchful eye. Is that really what you want? A life without freedom?
???:
Listen, you don't need a grand stage to leave your mark. A true Ragunnesi can turn even a ragged tent into the finest theater. That's what I'm preparing to do.
???:
I might be an old man now, but don't let that fool you. I was once crowned with the Laurel, you know!
Andreas:
You? A-are you... Mr. Bardolino?
Bardolino:
In the flesh! Hahaha!
Bardolino:
As I took my final bow on stage, a bright light pierced through the clouds, shining down from the sky. And then, a radiant Laurel descended upon me. And I heard a voice—it was the Sentinel's voice, ringing in my head.
Bardolino:
I asked Them a question that had puzzled me since childhood, the ultimate philosophical riddle—"What should I eat tonight?"
Bardolino:
And They answered, "The body is the temple of the mind. To keep your mind sharp, do consume healthy food, such as the Laurus Salad."
Bardolino:
But why Laurus Salad? I was baffled, and the meaning still eludes me to this very day. I've never been quick-witted though, and the Order's doctrines never quite took hold. Acting, however, that is where my true passion lies...
Andreas:
But why did a blessed Laureate like you get banished by the Order?
Bardolino:
Back when I won the Laurel, Ragunna was led by the Holy Maiden. She promoted all sorts of grand celebrations during the Carnevale, an unceasing tide of revelry...
Bardolino:
Stages sprang up on every corner of the city, performances dancing through the streets, and shops adorned in vibrant hues. Even on rainy nights, you could still hear music playing in the square.
Bardolino:
Some performers wove their critiques into their acts. Sharp as she was, the Holy Maiden noticed. She refined city policy with each whisper of dissent.
Bardolino:
Ah, those were the golden days, my friend. The Holy Maiden once said that if she were to leave this world, she'd want no majestic tomb or a solemn funeral, but the grandest Carnevale as her final farewell.
Bardolino:
And then... she really did leave us. The current Primus took her place, and in the name of "mourning the Holy Maiden," issued all sorts of bans on the Carnevale. But is that really what she would have wanted?
Bardolino:
The Order's grip tightened, and the Carnevale performances were reduced to dull, monotonous shadows of their former selves.
Bardolino:
One year, I strung a wire from a Gondola to the top of the clock tower in Liberty Square, and another from the tower to the Fisalia's mansion.
Bardolino:
Then, I disguised myself as one of the La Guardia to fool the Acolytes and climbed to the roof along the wire...
Bardolino:
Midway through the Order's performance, I hopped on a Wingray with a Cloudcaster, showering the entire city with flowers.
Brant:
Yes, it was a magnificent sight. The Wingray soared higher than the Acolytes could reach. They couldn't do anything but watch golden-pink petals rain from the sky for three whole days.
Roccia:
They struggled to clean up the flowers from the streets, and it took a downpour to wash them all away. That Cloudcaster, adapted from a music van, became the prototype for the one we use on stage today.
Bardolino:
But that's all in the past! To this day, I'm still not sure what crime they pinned on me. Maybe walking the wire without protection? Ha!
Bardolino:
Anyway, I'm just an old relic now. But you lot, you're the main characters of this era, facing down every obstacle with fire in your bellies!
Andreas:
But isn't our fate already sealed? Without the so-called "salvation" the Order preaches, we're doomed to our banishment. Just lost souls, dying in obscurity...
Roccia:
Life is short, and we weren't born just to atone. The Order may banish us, but they can't take away our right to sing.
Roccia:
Death is one of many possible ends, but it's certainly not the worst. Perhaps being forgotten is what the Order wanted for us.
Brant:
They want to erase all traces of our existence, grind us into dust, and drag us into the abyss... But we'll fight the tide and live our lives to the fullest.
Brant:
Members of the troupe may come and go, but they've never truly left us. Their deeds and songs are passed down through the ages.
Brant:
One day, our voices will echo across every land, our words will reach every corner of the world, and by then, even the Tacet Discords in the Stormy Sea will know our names.
Bardolino:
That's the spirit, boy! Even if I can't earn myself a proper title, I'll become Rinascita's most enigmatic legend. When I'm gone, I'll leave behind a coffin that sings, or maybe turn into a lark, singing every day and night...

Investigate the "Golden Phantom"
Carlotta tells you that the Montelli family's trouble is temporarily resolved. She and you then piece together recent events. You realize that The Order intends to recreate the crisis that wrecked the Carnevale ten years ago. The Order has maintained its power through communication with the Sentinel, but with the Sentinel's absence for ten years, faith in the Order has waned. Also, Primus Fenrico does not match the description of the "Enlightened One." Desperate to restore public trust, the Order has been "forced" to revive the festival. However, if the Carnevale enables direct communication with the Sentinel, The Order's deceptions will be exposed. Their plan seems clear now: by causing chaos through Fractsidus, The Order can then intervene as "saviors" and regain the people's trust without undermining their authority. Although you've foiled some of Fractsidus's schemes, threats still loom. The troupe has discovered that Cetus the Tidebreaker is still under their control, and it's likely that a Fractsidus Overseer will make an appearance at the Carnevale. To reach the Sentinel, winning the Laurel—which grants a chance to communicate directly with the Sentinel—may be your best option. With a shared goal, Carlotta becomes your ally. Now, you just need to decide how to carry out your plan.
Roccia:
Is everything going smoothly with your family, Ms. Carlotta?
Carlotta:
Yes, thank you. The Order's scheme was uncovered as planned. Uncle Capollo was rescued, and Grandfather has handled the rest.
Carlotta:
I still owe you thanks, Rover, for improvising with me in front of that Priest.
Carlotta:
You've got a sharp mind. No pain, no gain, as Grandfather used to say. I'm pleased we're on the same page.
Carlotta:
Your kindness is much appreciated. The Montellis won't forget this. In return, I'll share everything I know.
Carlotta:
I believe you've noticed that the Order has been undermining the family under the guise of its doctrines. Alienation, monopolization—just a few tricks up their sleeve. Their true motives, however, run deeper.
Carlotta:
Their alliance with the Fractsidus speaks volumes. While we don't know the full extent of their conspiracy, one thing is clear: their sights are set on this year's Carnevale.
Carlotta:
Rover, the Carnevale is likely where you'll find clues about the Sentinel.
Carlotta:
Legend has it that the Sentinel, Imperator, has been secluded in the heavens, cut off from the mortal realm. The last record of the Sentinel is from the Carnevale a decade ago.
Carlotta:
At that time, the entire city was shrouded in mist. Ghosts roamed the streets, a dragon roared from the sky and a sea behemoth raged, summoning towering waves... Do any clues come to mind?
Rover:
The mist might be coming from the Remnant Clouds in the Nimbus Sanctum. Lorelei has the power to purify and control them, but the Fractsidus interfered…
Roccia:
Remnant Clouds corrupted by evil will disrupt Echoes' frequencies. If the mist had spread to the city, it would have stirred the Echoes into chaos.
Carlotta:
We are lucky that you and Zani, along with that Acolyte, awakened Lorelei in time. You prevented the mist from spreading and averted the Waveworn. The Fractsidus must still be licking their wounds.

Brant and Roccia introduce you to Commedia Improvviso, the troupe's improvisational show. Although the performance is largely unscripted, they've prepared a simple outline—a classic story of "a hero's victory over the Demon King," the very tale that Fleurdelys once performed to win the Laurel. The world is your stage, they tell you, so relax and express yourself freely. Actions speak louder than words—now, take the stage!
Brant:
Our rehearsals are rather straightforward. No scripts, just pure intuition and our senses guiding us! That's what makes Commedia Improvviso truly come alive!
Brant:
For our improvised comedy, we start with a theme. From there, we build our lines and act on the fly, responding to the unfolding show and audience reactions.
Roccia:
But with the limitless capacity for human creativity at play, the plot can sometimes veer into the... well, unconventional. To prevent things from spiraling too far, we set an "anchor" for the performance.
Carlotta:
Pardon my interruption, but I'm quite curious. What sort of bizarre plots have you encountered?
Roccia:
Well, something like "A humble craftsman from a small town sets sail on a rainy night, stumbles upon ancient ruins, is reincarnated with super powers, and then decides to conquer the galaxy, becoming the Emperor of the Stars..."
Roccia:
So, we draft a basic outline that assigns roles and guides the plot's direction.
Brant:
And this time, our outline is: "A kingdom is attacked, monsters run rampant, and the Demon King has kidnapped the Holy Maiden. A few brave heroes accept the minister's quest to defeat the Demon King and rescue her."
Brant:
This outline holds special meaning. We want to pay tribute to the play once performed by the Blessed Maiden herself, which was also about a hero facing a Demon King.
Roccia:
Good people have their wishes fulfilled, heroes appear in a time of crisis, justice triumphs over evil, and united friends are undefeatable.
Roccia:
This is the tale the Blessed Maiden once told, and it's a universal story we want to portray.
Brant:
To me, the world is a stage, and performing is much like combat. Coordinated movements, quick thinking, sharp reflexes, and, above all, trust in your allies.
Brant:
What I'm getting at is that you both are very skilled and capable. We don't have many dos and don'ts, so relax and express yourselves freely on stage!
Brant:
This rehearsal is to help you get familiar with basic stage movements, techniques, and the troupe's style, and to build good rapport.
Roccia:
Exactly. I'll handle the stage lighting, Brant will narrate, and the rest will take on the role of the audience.
Brant:
If you're ready, let's begin! Everyone, a big round of applause to welcome the Rover and Ms. Carlotta on stage!

Brant:
Alright, next, I'll spin the prologue of our tale, setting the scene for how our brave heroes first crossed paths...
Brant:
Once upon a time, a hero roamed the world. Undaunted by the lack of a divine vessel, {Male=he;Female=she} embarked on a perilous journey across tempestuous seas...
Brant:
Alone in the dark, a young girl of untethered spirit, soared against towering barriers with wings of defiance...
Brant:
The winds of fate brought them together...
Brant:
As the world teetered on the brink of absolute darkness, they found solace in each other's gaze...
Brant:
Together, they became unshakable allies, standing strong against the tides of fate.
Brant:
Even if light were to fade from the world, and the stars cease to shine, they would still blaze like the sun, forever...

Brant and Roccia praise your performance with Carlotta, expressing confidence that you'll master the art of acting by the time the Carnevale begins. But before that, Brant brings up that you still need one final thing to participate in the festival. Fortunately, Carlotta has it all prepared. Follow her back to Ragunna City.
Brant:
Bravo! Bravo!
Brant:
Haha, seeing your chemistry, I decided to take a little creative liberty with the story. Anyway, it didn't stray too far from the outline, right?
Brant:
The thrill of improvisation is in its unpredictability. There's always a rush of excitement with every twist and turn.
Roccia:
Your movements were seamless, elegant, and powerful. I'm confident you'll shine at the Carnevale!
Carlotta:
Thank you. It was all thanks to Rover. You inspired me and kept my spirits high.
Brant:
You'll master it in no time, I'm sure! Alright, that's enough for today. Let's save the grand reveal for the Carnevale.
Brant:
Oh, and speaking of which, there's still something we need to prepare for you, isn't there, Rover?
Roccia:
You mean the essential item for the Carnevale performance?
Carlotta:
Don't worry. I've taken care of everything.
Brant:
Oh, so it's handled then? I can't wait to see it!
Carlotta:
I have a small gift for you. Let's head back to Ragunna together, shall we?

Investigate the Pilgrim's Sail
Carlotta:
See you in Ragunna, Rover.

Find the source of the sound in the mist
Excited by the conversation, Bardolino suddenly pulls out a bundle of balloons, ties them to himself, and floats up into the air—a recreation, he claims, of his old performance. "Even without wings, we can still soar to the heavens," he passionately quotes. However, he hasn't quite figured out how to land. Concerned, you start thinking about how to bring him down. Roccia suggests using Cloud Cushions created by a device called the "Cloudcaster." Unfortunately, she admits that some of its parts have been borrowed by other troupe members, so you'll need to retrieve them first.
Bardolino:
What say you, Brant? Do you like this stage design? It could be used for this year's Carnevale!
Bardolino:
Our little chat reminded me of those good old days, so why not relive that scene I just mentioned? I still remember that famous line: "Even without wings, we can still soar to the heavens!"
Bardolino:
Now that you mention it, that's a very good question! Hahaha...
Brant:
Please don't mind him. We like our performances big and bold, after all.
Roccia:
That fight with the dragon probably messed with the mountain's stability. If Bardolino keeps moving around up there, it could get dangerous. We need to find a way to get him down, and fast.
Roccia:
We might need your help with this, Rover... Pero should have some useful items in her box.
Roccia:
We've got a Cloudcaster that can conjure up some fluffy Cloud Cushions. They'd make the perfect stairs to reach Mr. Bardolino, or catch him for a soft landing.
Roccia:
But some of its parts have been borrowed by other troupe members...

After talking to the troupe member, you managed to retrieve one of the Cloudcaster's parts.
Levito:
Sailors cheer as hearts ignite, soon we'll break these chains so tight. Set the course, embrace the storm, sailing on 'til light is born...
Levito:
Oh, hello! I'm writing a sea shanty!
Levito:
Did you know, Ragunna gondolier's songs are usually in 3/4 time. It matches the flow of water perfectly.
Levito:
When they row, their strokes go "slow dip, quick lift," which fits that rhythm.
Levito:
But for our troupe, we use a 4/4 signature with strong and weak beats. It's catchy and perfect for sailors to sing along to as we work together to tackle the waves.

After talking to the troupe member, you managed to retrieve one of the Cloudcaster's parts.
Battier:
C'mon, fish. Come to my net.
Battier:
Me? Just prepping dinner. The storm's passed, so it's the perfect time for fishing!
Battier:
The captain once told me a secret: the fiercer the storm, the more fish it brings. Sometimes we even see fish swept up by the wind, raining down from the sky!
Battier:
Usually, yeah. But when we dock on an island, the captain and first mate will buy some other food from the locals.

After talking to the troupe member, you managed to retrieve one of the Cloudcaster's parts.
Tina:
(Soft singing)
Tina:
I'd rather be a wild flower, ignored by all, in my own power. Than a rose that bends and sways, bathed in grace, but lost in dismay...
Tina:
Isn't it obvious? I'm practicing for the Carnevale!
Tina:
I'm the troupe's soprano and helmswoman. Steering Rinascita's Echo ship isn't just about strength, it's about resonating with the Echoes.
Tina:
After years at sea, I've learned that some Echoes are sensitive to our songs and will react to them in different ways.
Tina:
The Order warns of sirens lurking in the Stormy Sea's mists, but they don't scare me. I'll show them who the real siren of these waters really is!

Roccia:
Good, we have all the parts now. Time to work, Pero.

Roccia makes quick work of repairing the Cloudcaster.

You assemble the Cloudcaster and generate Cloud Cushions beneath Bardolino. The next task is to pop the balloons and bring him safely down. The Cloudcaster's resonance device responds to songs, so the troupe members sing together to expand the Cloud Cushion.
Roccia:
Everything's set for takeoff.
Brant:
Let's position a Cloud Cushion beneath Mr. Bardolino. Then, we'll pop the balloons to bring him down safely.
Brant:
Although, we might need a bigger cushion.
Roccia:
The Cloudcaster's resonance unit responds to song. The louder our singing, the more powerful the effect.
Brant:
In that case… Alright, friends, old and new, come and join this sing-along!

Bardolino:
Ah, what a joyful chorus! It almost brings back the splendor of that Carnevale from years past…
Roccia:
I know you're excited, Mr. Bardolino, but try to stay still.

Brant:
Bullseye! How about showing off that aim again with the rest of the balloons?

Brant:
Almost done...

Bardolino lands safely and bows in thanks. Just then, a piece of rock falls from the cavern ceiling, headed straight for him. Carlotta, who has arrived at some point, steps forward and shatters the rock before it can strike him. She approaches you, and you acknowledge each other with a simple nod. The Montelli family's protection extends to all who stand by them.
Bardolino:
Thank you, dear {Male=boy;Female=girl}! You helped me complete this performance and fulfill one of my dearest wishes. Please, I'll gladly give you my most prized possession!
Carlotta:
Apologies for my late arrival to such a magnificent performance. Did I miss anything?
Bardolino:
Oh my, oh my! What an honor to witness the beauty of our generous benefactor! Thank you, my lady, for rescuing this humble soul in his moment of need...
Carlotta:
You flatter me. The family's protection extends to all who stand by us.
Brant:
Might I say what a pleasure it is to see you again, Ms. Carlotta! You have my heartfelt gratitude!

The Order's goal is to disrupt the Carnevale, sowing fear and unrest. But if you confront them directly, you risk fueling the crisis they hope to exploit. Carlotta proposes working with the Fool's Troupe to turn any potential disturbance into a staged performance, stripping chaos of its impact. Brant and Roccia see your hesitation and invite you to join their upcoming rehearsal and get comfortable with the troupe's style. Don't forget to bring Carlotta along. If you're ready, take your place on the troupe liner's stage.
Rover:
Alright, what should we do now? Any plans?
Carlotta:
Since the Order intends to sabotage the Carnevale and incite chaos amongst the guests, confronting them directly only plays into their hands.
Carlotta:
You've seen the troupe's unique approach to combat, haven't you? That's precisely why we're allies with them. We will turn any disturbances into a theatrical performance.
Brant:
Haha, I can see our friend here is still a bit confused. No worries, my dear {Male=boy;Female=girl}. We'll have a quick rehearsal before the Carnevale begins.
Brant:
Speaking of which, Ms. Carlotta, would you honor us by joining our performance?
Carlotta:
Me? I do have some stage experience, though I must confess I may be a bit out of practice...
Roccia:
We don't know what challenges we'll face, so your help will be needed, Ms. Carlotta. Plus, it's a chance for you to get to know our methods.
Carlotta:
If you insist.
Brant:
Wonderful! As the festivities continue, if you're both ready, please join us on the stage of the troupe liner.

Find the troupe member Bardolino
Andreas:
I didn't expect the troupe's secret base to look like this...
Andreas:
Honestly, I... I'm still not sure.
Andreas:
The Order is only banishing the so-called "heretics" for now, but... will they really stop at this? I can't bring myself to imagine the possibilities...
Andreas:
They control everything. Fighting them with our strength alone would be impossible.
Andreas:
Maybe I should leave the troupe... Or perhaps I'll stay and gather strength here with others who believe in our cause.
Andreas:
I share the troupe's ideals. We'll breathe freedom into Ragunna, a wind that will one day shake its walls of lies.

Actor No. 1:
Anything I can help with?
Actor No. 2:
We'll need more hands when the Cloudcaster's running...